palette support in MFC is provided through the
class. Palettes, like fonts and bitmaps, are constructed
in a two-step operation. First, the CPalette object is
created; next, an initialization function is called to
create the underlying GDI palette object.
palette initialization functions are CreatePalette and
operations include AnimatePalette, GetNearestPaletteIndex,
GetEntryCount, GetPaletteEntries, SetPaletteEntries, and
objects can be used in GDI function calls that require a
palette handle of type HPALETTE because the
defines the operator function operator HPALETTE.
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